[c-nsp] Equipment for a large-ish LAN event
Mark Tinka
mark.tinka at seacom.mu
Thu Dec 10 02:30:58 EST 2015
On 9/Dec/15 17:01, Chuck Church wrote:
>
> I was thinking for worst case, perhaps a sore loser after getting killed in the game decides to generate traffic with the intention of creating issues, or maybe just fires up bit torrent or other bandwidth hog type things. Granted I haven't played games in a good 8 years or more, but in my experience, the latency stats the game provides for you and others is something gamers watch. They'll bitch if someone next to them has a claimed 1 ms advantage. By priority queuing game traffic, no matter what else is going on, the game should still fly. Obviously you don't want to starve out your management protocols with the QOS, but that is trivial overhead.
I've found QoS to look after transient issues.
If a circuit is congested all the time, QoS won't help either, as
packets do need to get lost.
When a flight is delayed, even those in First Class are delayed.
Mark.
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