[cisco-voip] What controls how quickly Unity does a MWI resync?
Matt Slaga (US)
Matt.Slaga at us.didata.com
Thu Mar 22 12:43:29 EST 2007
It is a good idea to add to your checklist to reboot Unity every time
it's partner exchange server is rebooted or services are restarted. In
my experience, the only real fix is to reboot Unity after hours and let
them resync correctly. Cisco has claimed this was fixed first in
3.0(3), then 3.1(x), then 4.0(x), 4.1(x) and now apparently 4.2(x) but
it has never really gone away.
-----Original Message-----
From: cisco-voip-bounces at puck.nether.net
[mailto:cisco-voip-bounces at puck.nether.net] On Behalf Of Robert
Kulagowski
Sent: Thursday, March 22, 2007 1:14 PM
To: cisco-voip at puck.nether.net
Subject: [cisco-voip] What controls how quickly Unity does a MWI resync?
Unity 4.2(1), 72 ports, configured for UM, all ports are configured for
dialout MWI, port 72 is the only one configured as _only_ MWI. MWI got
out of sync last night due to Exchange maintenance, so this morning we
hit the resync button.
So far, it's been running an hour, and it's still about 20 minutes
behind "real time".
What factors go into how long it takes Unity to perform a resync? Is
there a list maintained by Unity that tells it which lights to turn on
and off, and it's just slowly making its way through the list? If
there's a list, then how can I find out where in the list it currently
is?
Or is it hitting each mailbox, checking for new messages, and then
deciding which ones have new VM?
In the past, it seems like Unity takes a long time and it only uses port
72 rather than all ports. Looking at port status monitor shows that the
server isn't super-busy; the highest utilized port I've seen has been
port #8. CPU utilization is low.
However, if we watch long enough, we'll see MWI dialout at about one
every 5 seconds (for about an hour), and then all of a sudden Unity will
use 70 ports all at the same time, "catch up", and then it's done.
Why isn't is using all 50-60 ports right from the beginning?
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