[cisco-voip] What controls how quickly Unity does a MWI resync?
Ed Leatherman
ealeatherman at gmail.com
Thu Mar 22 20:03:25 EST 2007
i've never seen Unity use more than 2 ports for MWI, usually only 1. no idea
why. It goes thru each account and dials out to the phone to set the lamp to
whatever it thinks it needs to be.
On 3/22/07, Robert Kulagowski <bob at smalltime.com> wrote:
>
> Unity 4.2(1), 72 ports, configured for UM, all ports are configured for
> dialout MWI, port 72 is the only one configured as _only_ MWI. MWI got
> out of sync last night due to Exchange maintenance, so this morning we
> hit the resync button.
>
> So far, it's been running an hour, and it's still about 20 minutes
> behind "real time".
>
> What factors go into how long it takes Unity to perform a resync? Is
> there a list maintained by Unity that tells it which lights to turn on
> and off, and it's just slowly making its way through the list? If
> there's a list, then how can I find out where in the list it currently is?
>
> Or is it hitting each mailbox, checking for new messages, and then
> deciding which ones have new VM?
>
> In the past, it seems like Unity takes a long time and it only uses port
> 72 rather than all ports. Looking at port status monitor shows that the
> server isn't super-busy; the highest utilized port I've seen has been
> port #8. CPU utilization is low.
>
> However, if we watch long enough, we'll see MWI dialout at about one
> every 5 seconds (for about an hour), and then all of a sudden Unity will
> use 70 ports all at the same time, "catch up", and then it's done.
>
> Why isn't is using all 50-60 ports right from the beginning?
>
>
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--
Ed Leatherman
Senior Voice Engineer
West Virginia University
Telecommunications and Network Operations
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