I'm sure someone would correct me if i'm wrong, but I dont think Unity assigns its own traffic with the correct DSCP markings, so you would need a policy configuration somewhere to properly mark those packets. Maybe later versions of Unity has fixed this?
<br><br><div><span class="gmail_quote">On 8/25/06, <b class="gmail_sendername">James Grace</b> <<a href="mailto:jgrace@digitelusa.net">jgrace@digitelusa.net</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
we have a site that we are going to put the cm and unity server in a data center, and all the phone wiill be connecting from a srst gw. there will be about six sites total. in the past i would put basic qos on the switchs for the servers and phone ( auto qos, mls trust device etc ) But since the the server are now at a location by there selves. what should i do for qos on the server side...
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