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<DIV dir=ltr align=left><SPAN class=204033102-23032007><FONT face=Arial
color=#0000ff size=2>On the old Nortel Meridian mailboxes it was possible to
allow someone to access the voice mailbox by disabling the passcode, making the
message play automatically and then re-arm it with the passcode afterwards. Is
there anything like that in Unity? We are having some system problems with
certain users and it would be nice to do an acid test.
</FONT></SPAN></DIV>
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<P align=left><FONT face=Arial color=#0000ff size=2>Steve Miller<BR>Telecom
Engineer<BR>Dickstein Shapiro LLP<BR>1825 Eye Street NW | Washington, DC
20006<BR>Tel (202) 420-3370 Fax (202)-330-5607<BR></FONT><A
href="mailto:millers@dicksteinshapiro.com"><FONT face=Arial
size=2>millers@dicksteinshapiro.com</FONT></A><FONT face=Arial color=#0000ff
size=2> </FONT></P>
<DIV> </DIV><BR>
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<FONT face=Tahoma size=2><B>From:</B> cisco-voip-bounces@puck.nether.net
[mailto:cisco-voip-bounces@puck.nether.net] <B>On Behalf Of </B>Ed
Leatherman<BR><B>Sent:</B> Thursday, March 22, 2007 9:03 PM<BR><B>To:</B> Robert
Kulagowski<BR><B>Cc:</B> cisco-voip@puck.nether.net<BR><B>Subject:</B> Re:
[cisco-voip] What controls how quickly Unity does a MWI
resync?<BR></FONT><BR></DIV>
<DIV></DIV>i've never seen Unity use more than 2 ports for MWI, usually only 1.
no idea why. It goes thru each account and dials out to the phone to set the
lamp to whatever it thinks it needs to be.<BR><BR>
<DIV><SPAN class=gmail_quote>On 3/22/07, <B class=gmail_sendername>Robert
Kulagowski</B> <<A href="mailto:bob@smalltime.com">bob@smalltime.com</A>>
wrote:</SPAN>
<BLOCKQUOTE class=gmail_quote
style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">Unity
4.2(1), 72 ports, configured for UM, all ports are configured for<BR>dialout
MWI, port 72 is the only one configured as _only_ MWI. MWI got
<BR>out of sync last night due to Exchange maintenance, so this morning
we<BR>hit the resync button.<BR><BR>So far, it's been running an hour, and
it's still about 20 minutes<BR>behind "real time".<BR><BR>What factors go into
how long it takes Unity to perform a resync? Is<BR>there a list
maintained by Unity that tells it which lights to turn on<BR>and off, and it's
just slowly making its way through the list? If<BR>there's a list,
then how can I find out where in the list it currently is?<BR><BR>Or is it
hitting each mailbox, checking for new messages, and then<BR>deciding which
ones have new VM?<BR><BR>In the past, it seems like Unity takes a long time
and it only uses port <BR>72 rather than all ports. Looking at port
status monitor shows that the<BR>server isn't super-busy; the highest utilized
port I've seen has been<BR>port #8. CPU utilization is
low.<BR><BR>However, if we watch long enough, we'll see MWI dialout at about
one <BR>every 5 seconds (for about an hour), and then all of a sudden Unity
will<BR>use 70 ports all at the same time, "catch up", and then it's
done.<BR><BR>Why isn't is using all 50-60 ports right from the beginning?
<BR><BR><BR>_______________________________________________<BR>cisco-voip
mailing list<BR><A
href="mailto:cisco-voip@puck.nether.net">cisco-voip@puck.nether.net</A><BR><A
href="https://puck.nether.net/mailman/listinfo/cisco-voip">https://puck.nether.net/mailman/listinfo/cisco-voip</A><BR></BLOCKQUOTE></DIV><BR><BR
clear=all><BR>-- <BR>Ed Leatherman<BR>Senior Voice Engineer<BR>West Virginia
University<BR>Telecommunications and Network Operations
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