<div>me too. any CH that has a Transfer to number the numbers are gone in the upgrade.</div>
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<div>Scott<br><br></div>
<div class="gmail_quote">On Wed, Mar 19, 2008 at 10:41 AM, Justin Steinberg <<a href="mailto:jsteinberg@gmail.com">jsteinberg@gmail.com</a>> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">i've had this issue on every upgrade I've done.<br><br>perhaps, either your customers aren't using the call handler transfer feature or they havent realized it is broke :)
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<div class="gmail_quote">On Wed, Mar 19, 2008 at 1:40 PM, Jonathan Charles <<a href="mailto:jonvoip@gmail.com" target="_blank">jonvoip@gmail.com</a>> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: rgb(204,204,204) 1px solid">I have done about a dozen of these, and I have never had an issue with<br>the Call Handlers (subscribers, yes, CH, nope...)<br>
<font color="#888888"><br><br><br>Jonathan<br></font>
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<div><br>On Wed, Mar 19, 2008 at 12:36 PM, Justin Steinberg <<a href="mailto:jsteinberg@gmail.com" target="_blank">jsteinberg@gmail.com</a>> wrote:<br>> you should also plan for the fact that none of your call handler transfer<br>
> settings will upgrade properly. either record the settings manually or I<br>> put together this SQL query that seems to pull the right data out of unity<br>> 4.<br>><br>><br>><br>> Select parentalias,alias,extension<br>
><br>> From contactrule<br>><br>> Where [action]=1<br>><br>> see this bug:<br>><br>> <a href="http://tools.cisco.com/Support/BugToolKit/search/getBugDetails.do?method=fetchBugDetails&bugId=CSCsm15661" target="_blank">http://tools.cisco.com/Support/BugToolKit/search/getBugDetails.do?method=fetchBugDetails&bugId=CSCsm15661</a><br>
><br>><br>><br>><br>><br>> On Wed, Mar 19, 2008 at 1:29 PM, Jonathan Charles <<a href="mailto:jonvoip@gmail.com" target="_blank">jonvoip@gmail.com</a>> wrote:<br>> > Also, make sure you do NOT install SQL or Exchange (if VM only) on the<br>
> > C drive... this action cannot be undone (without blowing it away), but<br>> > it can be mitigated (a little)...<br>> ><br>> > Use SQL regardless of how many ports you have and put the SQL db on a<br>
> > BIG drive...<br>> ><br>> > Also, if VM only, enable circular logging.<br>> ><br>> ><br>> ><br>> > Jonathan<br>> ><br>> ><br>> ><br>> ><br>> > On Wed, Mar 19, 2008 at 12:17 PM, Scott Voll <<a href="mailto:svoll.voip@gmail.com" target="_blank">svoll.voip@gmail.com</a>> wrote:<br>
> > > one other thing..... make sure you have a OS partition greater then 8<br>> gigs<br>> > > which was the default in unity 4.0. it will not fit. suggested now is<br>> 12<br>> > > gigs.<br>
> > ><br>> > > learned it the hard way. I had W2k3 so I was just going to upgrade.<br>> got to<br>> > > the part to install Unity but by then.... I only had 300k available on<br>> the<br>
> > > HD. Had to blow away the whole thing and start from scratch. loaded<br>> back<br>> > > to unity 4.0 did the dirt restore then upgrade with out issue. Just a<br>> > > longer night then I was hoping for.<br>
> > ><br>> > > Scott<br>> > ><br>> > ><br>> > ><br>> > > On Wed, Mar 19, 2008 at 8:24 AM, Ed Leatherman <<a href="mailto:ealeatherman@gmail.com" target="_blank">ealeatherman@gmail.com</a>><br>
> > > wrote:<br>> > ><br>> > > > Thanks for the tip, we'll certainly have a different name on the new<br>> > > server so it will help knowing that ahead of time. You get bonus points<br>
> for<br>> > > using the word accouterments. :)<br>> > > ><br>> > > ><br>> > > ><br>> > > ><br>> > > ><br>> > > > On Wed, Mar 19, 2008 at 10:30 AM, Jonathan Charles <<a href="mailto:jonvoip@gmail.com" target="_blank">jonvoip@gmail.com</a>><br>
> > > wrote:<br>> > > ><br>> > > > > I have done about a dozen Unity 4.x to 5.0(1) upgrades...<br>> > > > ><br>> > > > > Here's what I have done.<br>> > > > ><br>
> > > > > Install new server with Windows 2003, using Cisco's platform DVD for<br>> > > > > Unity (or CUC), install Unity 4.2 (and all accouterments) and then<br>> > > > > restore DRT backup, and upgrade to 5.0...<br>
> > > > ><br>> > > > > I have had pretty good success... Just note, you may run into a bug<br>> > > > > where the Unity 5 install says the server had been renamed using an<br>> > > > > unsupported method... if so, go into SQL, check the table,<br>
> > > > > UnitySetupParameters and look the @PrimaryServer, change this to<br>> match<br>> > > > > the hostname of the server.<br>> > > > ><br>> > > > ><br>> > > > ><br>
> > > > > Jonathan<br>> > > > ><br>> > > > ><br>> > > > ><br>> > > > ><br>> > > > > On Wed, Mar 19, 2008 at 9:22 AM, Ed Leatherman<br>
> <<a href="mailto:ealeatherman@gmail.com" target="_blank">ealeatherman@gmail.com</a>><br>> > > wrote:<br>> > > > > > Hi folks,<br>> > > > > ><br>> > > > > > Planning out our upgrade to Unity version 5 from 4.2.1 (running<br>
> > > win2k). I<br>> > > > > > have a spare server of the same model etc that I would like to use<br>> to<br>> > > make<br>> > > > > > the OS upgrade easier but had a question I was hoping someone on<br>
> the<br>> > > list<br>> > > > > > might know.<br>> > > > > ><br>> > > > > > What I'm considering is bringing up the new server as a brand new<br>> > > Unity<br>
> > > > > > install with a new server name, IP address, etc while the existing<br>> > > system is<br>> > > > > > still in place, and then migrate the users/settings over. Does<br>
> anyone<br>> > > know<br>> > > > > > if it's possible using the global subscriber manager to move<br>> > > subscribers<br>> > > > > > from a Unity 4.2 system to a Unity 5.0 system? I've never used the<br>
> > > tool<br>> > > > > > myself for this purpose (we only have 1 Unity server), but I see<br>> that<br>> > > it had<br>> > > > > > "importing, deleting and moving subscribers between Unity<br>
> servers"..<br>> > > just<br>> > > > > > not sure about between versions of Unity. I would still have to<br>> > > reconfigure<br>> > > > > > call handlers in this case. I'm trying to get a hold of some lab<br>
> > > resources<br>> > > > > > to test GSM myself between unity versions.<br>> > > > > ><br>> > > > > > My other option (if I understand correctly) would be to build the<br>
> > > system as<br>> > > > > > the same version of Unity 4.2 on win2k3, do a DiRT restore, and<br>> then<br>> > > upgrade<br>> > > > > > to 5.0. Maybe this is quicker anyway, has anyone had trouble with<br>
> > > this?<br>> > > > > > assuming the same version of DiRT to backup and restore of course.<br>> > > > > ><br>> > > > > ><br>> > > > > > Thanks!<br>
> > > > > ><br>> > > > > > --<br>> > > > > > Ed Leatherman<br>> > > > > > Senior Voice Engineer<br>> > > > > > West Virginia University<br>
> > > > > > Telecommunications and Network Operations<br>> > > > > > _______________________________________________<br>> > > > > > cisco-voip mailing list<br>> > > > > > <a href="mailto:cisco-voip@puck.nether.net" target="_blank">cisco-voip@puck.nether.net</a><br>
> > > > > > <a href="https://puck.nether.net/mailman/listinfo/cisco-voip" target="_blank">https://puck.nether.net/mailman/listinfo/cisco-voip</a><br>> > > > > ><br>> > > > > ><br>
> > > > ><br>> > > ><br>> > > ><br>> > > ><br>> > > > --<br>> > > ><br>> > > ><br>> > > ><br>> > > > Ed Leatherman<br>
> > > > Senior Voice Engineer<br>> > > > West Virginia University<br>> > > > Telecommunications and Network Operations<br>> > > > _______________________________________________<br>
> > > > cisco-voip mailing list<br>> > > > <a href="mailto:cisco-voip@puck.nether.net" target="_blank">cisco-voip@puck.nether.net</a><br>> > > > <a href="https://puck.nether.net/mailman/listinfo/cisco-voip" target="_blank">https://puck.nether.net/mailman/listinfo/cisco-voip</a><br>
> > > ><br>> > > ><br>> > ><br>> > ><br>> > _______________________________________________<br>> > cisco-voip mailing list<br>> > <a href="mailto:cisco-voip@puck.nether.net" target="_blank">cisco-voip@puck.nether.net</a><br>
> > <a href="https://puck.nether.net/mailman/listinfo/cisco-voip" target="_blank">https://puck.nether.net/mailman/listinfo/cisco-voip</a><br>> ><br>><br>><br></div></div></blockquote></div><br></div></div>
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