Never heard of MWI throttling, I'll look it up. Last time we did a big mailing to all subscribers I just posted it in the evening the day before, I was concerned that all the MWI requests would start delaying other MWI operations, which our users seem to be very sensitive to. But then when they came the next day the voicemail system got slammed with higher than normal traffic. some sort of throttling might help.<br>
<br>You're right, I was thinking of re-synch actually. Does Unity treat the re-synch operation seperately than if it just had like 1500 lights to turn on though?<br><br><div class="gmail_quote">On Wed, Mar 26, 2008 at 1:47 PM, Pat Hayes <<a href="mailto:pat-cv@wcyv.com">pat-cv@wcyv.com</a>> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Note that for broadcast messages, there isn't a way to just call a DN<br>
and leave a message and have it broadcast out, as the original poster<br>
mentioned. To do that, you'll need to stick with PDLs. To do that, you<br>
can setup a dummy phone to CFA to Unity, then create a callhandler with<br>
that same extension. Give it whatever greeting you want and then set the<br>
'after greeting action' to 'take message' and set the 'message<br>
recipient' to be the PDL.<br>
<br>
2 hours sounds like an awful long time to activate all your MWIs, are<br>
you sure you're not thinking of a resync? In either case, just wanted to<br>
point out that, if you're worried about everyone calling in at the same<br>
time, you can enable MWI throttling, so that they don't all go out at once.<br></blockquote></div><br>-- <br>Ed Leatherman<br>Senior Voice Engineer<br>West Virginia University<br>Telecommunications and Network Operations