Something else to consider, with the broadcast messages the users have to listen to the whole message before it will be marked as "Read" and not played any longer. We tried this last year with our annual benefits enrollment notice from HR, and it was not well received at all because the message was rather long. Very easy to set up though.<br>
<br>On the other hand, with using just a public distribution list, if you have a large number of subscribers you might run into it taking a long time to light all the MWI's.. it takes over 2 hours on our system and i'm sure there are plenty of sites with larger implementations than ours. Then you have all the traffic on your voicemail ports from everyone logging in at once to check the message.<br>
<br>To send to the distribution list, i think you just need to assign a directly number to it within Unity and then send the message as you would to any subscriber.. been awhile since I did it though.<br><br><div class="gmail_quote">
On Wed, Mar 26, 2008 at 11:30 AM, Matthew Saskin <<a href="mailto:matt@saskin.net">matt@saskin.net</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
I believe you are spot-on Lelio, the lack of MWI may not be an issue if<br>
the end-users are constantly checking their VM on a schedule.<br>
<div class="Ih2E3d"><br>
Lelio Fulgenzi wrote:<br>
> i'll leave it to others to describe how to do it, but i think there was<br>
> a difference between broadcast message and distribution list. the<br>
> biggest is that a broadcast message does not set MWI to on. it is also<br>
> one copy only and saves diskspace.<br>
><br>
> the fact that it does not set MWI is a bit of a concern if you want to<br>
> 'alert' people to the message.<br>
><br>
> i'm sure i will be corrected if i'm wrong in this<br>
> Lelio<br>
> --------------------------------------------------------------------------------<br>
> Lelio Fulgenzi, B.A.<br>
> Senior Analyst (CCS) * University of Guelph * Guelph, Ontario N1G 2W1<br>
> (519) 824-4120 x56354 (519) 767-1060 FAX (JNHN)<br>
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^<br>
> Java-Clavis-Domus Theorem: The ability to keep your hands on the home<br>
> keys is inversely<br>
> related to the amount of caffeine ingested in the last 30 minutes.<br>
><br>
> ----- Original Message -----<br>
</div><div class="Ih2E3d">> *From:* Kevin Dunn <mailto:<a href="mailto:cheesevoice@gmail.com">cheesevoice@gmail.com</a>><br>
> *To:* Cisco Voice <mailto:<a href="mailto:cisco-voip@puck.nether.net">cisco-voip@puck.nether.net</a>><br>
> *Sent:* Wednesday, March 26, 2008 10:51 AM<br>
> *Subject:* [cisco-voip] Broadcast voicemail<br>
><br>
> I know Unity can do this, I just don't know how:<br>
><br>
> Sales Team check Voicemail by the hour and email by the day, so the<br>
> boss wants to call one extension and send a voicemail to all sales<br>
> team at once (each mailbox receives same message) for meeting<br>
> changes and such.<br>
><br>
> I looked at Public Distribution but plain and simple I couldn't<br>
> figure it out. Anyone care to point me in a direction?<br>
><br>
> Kevin<br>
><br>
><br>
> ------------------------------------------------------------------------<br>
><br>
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><br>
><br>
</div>> ------------------------------------------------------------------------<br>
<div><div></div><div class="Wj3C7c">><br>
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</div></div></blockquote></div><br><br clear="all"><br>-- <br>Ed Leatherman<br>Senior Voice Engineer<br>West Virginia University<br>Telecommunications and Network Operations