Thanks for clearing that up Pat. Resync takes a very long time for us, when i watch the port activity it seems like it moves at a snails pace and only ever uses 1 or 2 ports for MWI even though I several more setup for that purpose. I guess I need to look at the exchange side, I always thought it was Unity being slow or something. <br>
<br><div class="gmail_quote">On Wed, Mar 26, 2008 at 5:02 PM, Pat Hayes <<a href="mailto:pat-cv@wcyv.com">pat-cv@wcyv.com</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Tim, by 'this' do you mean a way to have a DN you can call into and just<br>
leave a broadcast message? As I mentioned, there isn't a way to do that,<br>
for broadcast messages, you have to use the broadcast message<br>
administrator, either over the phone or there is a GUI based tool. It's<br>
not too hard over the phone, but you do have to go through a few menus, etc.<br>
<br>
To answer Ed's questions, a resync is going to be handled a bit<br>
differently and generally takes longer. In the case of a PDL, just like<br>
any other message you get, for each user, Exchange tells Unity 'hey,<br>
this guy just got a new message', so Unity then dials out the MWI. In<br>
the case of a resync, though, for each mailbox, Unity is going to query<br>
for any unread voicemails in your inbox, which usually takes a little<br>
longer, and then it dials out the MWI. The speed of both, though, is<br>
going to depend on exchange. The actual dialout process, at least for<br>
skinny is really fast, fractions of a second.<br>
<br>
For throttling MWI on a PDL, you can enable that from the PDL Builder<br>
tool. Basically, it's just a configurable delay between each MWI dialout<br>
for any messages to that PDL (as opposed to dialing them all out as fast<br>
as possible). Full disclosure - I haven't actually used this particular<br>
feature, only read about it, so results could be otherwise :-)<br>
</blockquote></div><br clear="all"><br>-- <br>Ed Leatherman<br>Senior Voice Engineer<br>West Virginia University<br>Telecommunications and Network Operations