There are also a few defects out there (CSCsc62073 is a feature request I believe) where even though all primary unity ports aren't busy if they don't respond for any particular reason the call will hunt across all entries in a line group and move on the next line group (secondary unity server). If the call failures are caused by a condition such as location out of bandwidth, and not by the unity server not answering, this could lead to an unnecessary failover if bandwidth becomes available and the call is allowed to route once the system is routing it through the secondary line group. <br>
<br>"Fix" for this scenario is an adjustment to the "stop routing on out of bandwidth flag" service parameter. Default is false, setting it to true will "fix" this scenario.<br><br>As odd as it seems, I've seen it affect quite a number of my customers.<br>
<br>-matt<br><br><div class="gmail_quote">On Tue, Jul 14, 2009 at 11:02 PM, Erick Bergquist <span dir="ltr"><<a href="mailto:erickbee@gmail.com">erickbee@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
You need to put all your voicemail ports in a partition that no CSS<br>
has access to, and just make sure the voicemail pilot # and associated<br>
hunt pilot is in a partition phone DNs/etc have access to with another<br>
CSS. There are no changes that need to be made in Unity.<br>
<br>
I usually just put the voicemail ports in a partition called<br>
VoicemailPorts (or similar).<br>
<br>
I recently did this on a 6.1.x system to fix this problem, and when I<br>
went under the VM port setup to change the partition the Line group<br>
updated itself so I didn't have to change the line groups afterward<br>
either.<br>
<br>
The only time one needs to dial a VM port DN directly is for some<br>
advanced troubleshooting scenario and you can put a CSS on a test<br>
phone to do that if that need ever comes up.<br>
<div><div></div><div class="h5"><br>
<br>
On Tue, Jul 14, 2009 at 3:13 PM, Miller,<br>
Steve<<a href="mailto:MillerS@dicksteinshapiro.com">MillerS@dicksteinshapiro.com</a>> wrote:<br>
> A call seems to have arrived at a time when it would be impossible for the<br>
> Primary Unity system to be busy. How do I prevent this call from hitting<br>
> the secondary and forcing a failover as it did?<br>
><br>
><br>
> Steve Miller<br>
> Telecom Engineer<br>
> Dickstein Shapiro LLP<br>
> 1825 Eye Street NW | Washington, DC 20006<br>
> Tel (202) 420-3370| Fax (202) 330-5607<br>
> <a href="mailto:MillerS@dicksteinshapiro.com">MillerS@dicksteinshapiro.com</a><br>
><br>
><br>
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