There are plenty of 1 and 2 vCPU unity connection OVA templates, here is the list using 8.5 as an example: <a href="http://docwiki.cisco.com/wiki/OVA_Template_Details_for_Unity_Connection_Release_8.5">http://docwiki.cisco.com/wiki/OVA_Template_Details_for_Unity_Connection_Release_8.5</a><br>
<br>-matthew<br><br><div class="gmail_quote">On Tue, Nov 29, 2011 at 11:38 AM, Chase Voisin <span dir="ltr"><<a href="mailto:chase.voisin@gmail.com">chase.voisin@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
You can run at a max, 4 UC apps per blade but in your case you cannot.<br>
The Unity connection app alone will take 5 vCPUs.<br>
<br>
<a href="http://docwiki.cisco.com/wiki/Unified_Communications_Virtualization_Sizing_Guidelines" target="_blank">http://docwiki.cisco.com/wiki/Unified_Communications_Virtualization_Sizing_Guidelines</a><br>
<br>
<a href="http://docwiki.cisco.com/wiki/File:UCVirtualSizingEx2.jpg" target="_blank">http://docwiki.cisco.com/wiki/File:UCVirtualSizingEx2.jpg</a><br>
<br>
Presence and Unity Connection both exceed the normal 2 vCPU per app<br>
rule. Unity Connection requires 4 allocated and evidently one<br>
"inactive". Presence requires 4. When we get to CCM 9, things will<br>
be different since presence is going away and getting thrown into CCM.<br>
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