[SPAM] - RE: [cisco-voip] 2 Unity in one AD Domain - Email found
in subject
Aaron Kent
Aaron.Kent at apptis.com
Thu Mar 10 10:48:42 EST 2005
Unity 4.X per the documentation shows that if you move objects in the
same OU it works fine and I have done this successfully. But he wants to
move objects all around and I said no for now, until we can come to an
agreement as to what the endgame is. I wish AD was more Cisco friendly
with CCM and Unity. Ideally if CCM and Unity could take a snapshot of AD
when everything is setup and then when objects are moved it would merely
reference that table it would be so much easier.
-----Original Message-----
From: Marc Hering [mailto:mhering at reval.com]
Sent: Thursday, March 10, 2005 10:44 AM
To: Aaron Kent; Ryan Ratliff
Cc: Voll, Scott; cisco-voip at puck.nether.net
Subject: RE: [SPAM] - RE: [cisco-voip] 2 Unity in one AD Domain - Email
found in subject
I am not sure what it will do in Unity 4.x but in 3.x it wreaks merry
havoc. At my last job they had hired a newbie AD administrator to help
me and my coworker out with the workload and he decided to "Clean Up" AD
since our tree structure didn't match what M$ showed him in the books he
read...Moved our Cisco OU and all the objects around(Even deleted a
few). All of a sudden noone can access the corp directory, we couldn't
add VM Boxes. And many people couldn't get/receive VM's ...Took me
hours to get it all put back together again. We then had a little
"Chat" with this newbie....:) he wont make that mistake again!!!
<M>
-----Original Message-----
From: cisco-voip-bounces at puck.nether.net
[mailto:cisco-voip-bounces at puck.nether.net] On Behalf Of Aaron Kent
Sent: Thursday, March 10, 2005 10:39 AM
To: Ryan Ratliff
Cc: Voll, Scott; cisco-voip at puck.nether.net
Subject: [SPAM] - RE: [cisco-voip] 2 Unity in one AD Domain - Email
found in subject
We have digital networking and license pooling working great. The
problem I am running into is explaining to the AD administrator that he
can't go moving the object IDs around or renaming them; because I don't
know the effect it will have on Unity's performance.
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